HTC Vive Controller (2018) & Vive Base Station
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David C.
> 24 hourI hate the touchpad part of these. It is either too sensitive, some games youll spin around if your thumbs accidently touch them when you are going to another button; or Harder presses on them act a directional buttons, but here is the thing; they are round. What that causes, is if the input your are trying for is forward (for example) and you are not perfectly centered on the top of the button (you are in VR and not looking at them) and your thumb presses a little to the side too, then you are pushing diagonally, and not moving to selecting what you want. If you are a gamer; you will hate these. They are too unforgiving in the precision they need in the heat of playing a game. They will frustrate you if you use them for gaming. I moved from a Quest 2 to these and I wish I could just use my Quest 2 controllers instead of these. And speaking of that, two of these cost as much as the ENTIRE Quest 2 headset which comes with controllers. Use my buyers regret to purchase the ones that I wish I had purchased instead; the Valve Index Controllers. Every review I have read (after I made the mistake of getting these) says the Valve Index Controllers are far superior to these. If you are reading this, you took are doing more due diligence then I did. Use me as a cautionary tail to not make this purchase. Other points against these. I purchased knuckle straps for my Quest 2 controllers, so you dont accidently drop them or throw them. I figured I could find something like that for these. Nope. There are going to be times when you have to pick something up in the real world while you are in VR. These have straps that you can connect to your wrist, but now you have these expensive and delicate controllers swinging from your wrists and banging into everything. The Valve Index Controllers have integrated knuckle straps. They are not ergonomically at all. I am not sure that the designers of the Vive Controllers have ever seen a human hand before. They feel so fragile, you can tell the plastic in these are thin. My fear is getting to close to the edge of my play area and hitting a wall or a desk, and pulling of my headset to see one of my controllers in broken in two. There is no left or right controller. The first two weeks of using these, I was contently having to look down at my hands in VR and seeing that my controllers were in the wrong hands. I could not figure out why the one I left on the right side of the desk was now registered as the left one. After a while I realized the first one you turn on becomes the RIGHT controller. I think battery life in these is horrible. You can only check the battery level in the Steam VR Home, it shows green dots to indicate current battery level. As soon as you start VR and get settled in to play something you already see on green dot is off. You cannot check how much charge they have unless you are in VR. I end up charging these every time I use them, because I have to. I am sure the life-cycle of that (non-replaceable) battery is going to suffer because they have to be charged to 100% any time you want to use them. My replaceable rechargeable batteries in my Quest 2 controllers last well over a week at time between chargings. These are new but still have micro-USB ports to charge them. Micro-USB has a life cycle too, only so many times can they be plugged in and out before they fail; I cannot believe they didnt improve these to USB-C that has a much better life cycle (10,000+ cycles).
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Nam Nguyen
> 24 hourGood tracking
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Kendy Gioia
> 24 hourlearn how to properly connect batteries on things your supposed to move
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Charles Oregon
> 24 hourGood but not as good as stick controllers like oculus or index knuckles. Price is also steep just for one controller. Grip controllers are so stiff that pressing them you have to press un so hard
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Boots
> 24 hourI bought this as a replacement for controllers that stopped tracking. They work great out of the box, but I should note that this is the third time Ive had to buy new controllers for the vive. They arent built to last and slowly degrade until they stop working completely after about a year.
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David C. McRoberts
> 24 hourWorks great quality products
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Clark
> 24 hourWorks as Intended. But the first generation had longer battery life. I dont know the reason for that. Maybe that require a bit more power? Either way its a around 4-5 hour life if you use them during that window. Where the first gen lasted far longer. 8+ hours.
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michael tweddle
> 24 hourWorks great with my index and vive pro
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Brian J. Mcmahon
> 24 hourBought HTC Vive many years ago, then bought a Vive Pro HMD, now had to buy a new set of controllers. The old ones were having power issues where the charge doesnt last very long anymore. Also, one of them has a pad that is glitchy and one of the pad buttons doesnt register clicks consistently. Next up, Im expecting the base stations to blow out on me.
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SNIPER_360
> 24 hourGreat tracking, less battery life than previous version.