HTC VIVE Cosmos
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Dennis l Harris
> 24 hourFun to play have trouble at first after updates works great now
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Charlie M
> 24 hourReviewing the Vive Cosmos: I have this in a room with no direct sunlight and it tracks flawlessly. Not sure if its improved software or better room lighting than others but Ive had no issues. I also havent noticed any issues with the controllers playing Beat Saber which has run and responded totally smoothly. Its pretty comfortable, the sound is good, screen and FOV is great, no issues tracking. The issue finding the sweet spot for clear vision is real though. Ive been able to fine tune the fit to make it work but a DIY velcro strap or something will likely be better. The controls are a little heavy and not grippy so Im looking into something to aid the grip with them. The batteries in the controls last about as long as Id expect and I just use a rotation of Eneloop batteries so its not an inconvenience at all. Six batteries with two swapped out and charging/charged gets the job done. The fact that the controllers are non-standard and dont work with a bunch of programs is by far the biggest issue. Why? It doesnt make any sense. Overall really happy. Not having to set up a room is great. I threw this into a box with my PC and headed to a friends house for an evening of VR and it was super easy.
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Geoff
> 24 hourIn terms of user satisfaction, this headset just falls short. I used mine for flight sims and the visuals are just atrocious. With this headset, you wont be able to read any of the gauges in the cockpit or any of the data on the PFD. It also seems to require A LOT of light in the room in order for tracking to function at an almost respectable level, so if you have this headset, get the brightest lightbulbs you can find. Make it look like broad daylight in the room, and then open the curtains (make sure the sun is shining and there are no clouds...) I wish I had done more research before I bought this headset. It does have one nice feature that I havent seen on any other VR headset. There is a button on the left side that you can push to see the real world without having to take the headset off or flip the visor. Sadly, thats about where the accolades end. After I did a lot more research I wound up getting an HP reverb G2, which is probably what I should have got in the first place since I primarily use VR for flight sims.
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John R . Moore, J.r.
> 24 hourI bought this used for Christmas but decided to open it up early for the sake of testing it to ensure everything works and is included. At first I was a little uneasy since the description didnt say what was all included besides it saying it was in great condition. However I wasnt expecting to have the original packaging so that was great along with having everything else (including batteries) except it was missing part L2, the DisplayPort cable. Contacted the seller and heard back very quickly along with them sending out the cable right away. Once it arrived I hooked it up (and dealt with the long time of software downloads and drivers) and its works pretty good besides me needing to figure out how to best fit it on my head with glasses. Very happy with the Cosmos and with the seller, will recommend!
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Jay
> 24 hourI love my this thing so cool and fun but my head is a little to big so vision is a little blurry but I’m pretty blind and I can see better in vr then in real life without my glasses so also this is only one I found that even goes as big as it does (vision is based off I separation distance or something and most don’t go nearly wide enough for my head)
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Jeramiah J.
> 24 hourI bought the Vive Cosmo in Jan of 2020. Want to pass along some feedback as a consumer, Vive Pro owner, Vive Cosmos owner(just got it and started trying it out since last week), Oculus Quest owner and business owner. First, let me start off by saying that the Vive Pro has been great, in many regards. The biggest strong point of the Vive Pro over other gear is the outside-in tracking which is super reliable. If I had to compare the Oculus Quest with the Vive Pro, it would be like comparing an Squier guitar with a Fender. Fenders are high precision quality and what someone wants, when budget isnt an issue. If you plan to perform or you play guitar often, Fender is your only option. While an Squier makes for a nice beater guitar. Squier is entry level only. It would be a mishap for Fender to try and compete in the Squier market. HTC taking on inside-out tracking was exactly that with the Vive Cosmos. As a business owner, one thing Ive realized after owning many businesses is that you want to own your strengths and make them stronger. Market those. Dont try to compete on someone elses home turf. The inside-out tracking is what it is. Whether its the Oculus Rift or the Vive Cosmos with the beta patches, its only 90-95% accurate. For someone like myself who has really enjoyed games requiring exercise, accuracy, speed, etc. such as Beat Saber or Sairento VR, that super accurate tracking of the Vive Pro is great. Going backward is just not an option once Ive gone Pro. That should be the first thing you put forward in any marketing campaign. It is why someone should choose the Vive over some other model. Let me ask a question. Why do people spend $1500+ for a high end gaming PC? A lot of people do. Its because they tried out the $500 PC and found that wasnt good enough for the PC games they enjoy. They like gaming and so they find they need something thats more than 90-95% accurate. They want something thats 99.5% accurate. So AlienWare or MSi pick up that market. I realize youve got a mask coming out for the Vive Cosmos so it can do outside-in tracking, and thats great. But what Im getting at here is marketing and development strategy. Oculus is laying the groundwork for you, introducing people to VR. They are actually doing you a favor. Now all you have to do is market yourselves correctly and youll get a big chunk of those to upgrade into an HTC Vive or Vive Pro. Onto the controllers, The Vive Cosmos does okay when the controllers are in front, but whenever they leave the view of the face cameras or are only in the view of 1 camera, they tend to drift or be non-responsive. The Vive Pro doesnt have the same level of tracking issues. Its fairly seamless and you feel well connected with the environment the whole way through. Vive Cosmos controllers are much lighter than the Vive Pro controllers and so song fatigue is less. However, in exercise games like Beat Saber, I dont mind the extra weight because it just means more calorie burn. The grip on the Vive Cosmos controllers are better than the factory shipped Vive Pro controllers. But both could be improved on. The Pro controllers tend to slide out of the hands over time, due to their tapered shape. This is a major issue. Look at the shape of any sword hilt. It gets larger on the end. Through thousands of years of experimentation, people all around the world have generally accepted this to be a superior grip design. Lets not reinvent the wheel. The straps are great, but they arent going to stop the controllers from slipping out of the hand - only stop it from flying across the room when it does. When I bought the Cosmos, I was planning on selling my Vive Pro. But after a couple sessions, I realized that is not going to happen. Ive put the Vive Cosmos back in the box until they make the tracking face plate.
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bg
> 24 hourI see a lot of reviews here for the VIVE PRO, which is not the same product as this listing. Anyway I actually do have the VIVE COSMOS, what is listed here. I play a lot of VRChat and this headset is pretty great. Dont believe all of the negative hype about this unit. The screen looks absolutely incredible. Also they are coming out with a lot of mods for this model which will make it surpass all of the older models in every way (VIVE / VIVE PRO / VIVE PRO EYE). In early 2020 there will be an eye tracking sensor mod, as well as a faceplate option that will make use of existing lighthouse style external tracking... Meaning you will be able to use this with any HTC or Valve controllers, as well as body trackers.. All of the older HTC VIVE models will be phased out. The COSMOS is HTCs new flagship headset. The flip up visor is great, the headband is super comfy and the weight of the unit is fine- it seems very light to me. The construction seems plenty sturdy and it takes minimal time / effort to set up in any room. The tracking is not perfect, but they are actively releasing firmware updates and the tracking has improved since I purchased it just 2-3 weeks ago. Remember that similar units (that use onboard cameras for tracking) like Oculus also started out with finicky tracking and then after some time it became quite good by means of firmware/software updates. The same is already happening with this unit, but not many people are talking about it. It appears that the internet likes to complain unnecessarily when a manufacturer doesnt do something to their liking. I honestly dont mind that much, the price of this unit used right now is very low. The COSMOS is a solid unit, and is a much more futureproof buying decision versus any of the other VIVE headsets. Mostly that is on paper still, because the mods that will make it better than all the rest have yet to be released. But I do trust that HTC will release these things very soon and this unit will likely go up in price when that happens. I got mine for $480 used here on Amazon which seriously feels like a steal for how much fun it is to use, how beautiful the screen is, and the full featured quality when it comes to using SteamVR. Four stars because they are still working out a few of the kinks with the tracking. But this will change! I wish I could give it 4.5 stars to be honest. Many people will say that the VIVE or VIVE PRO is the best unit to buy right now, and they are not wrong. However they will be wrong in a few months.
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Britton
> 24 hourInitial impressions are very positive. I was expecting it to be awful because of several reviews I read and watched. I did not experience any tracking issues. The tracking was spot on. When the controllers were out of range they reacquired quickly and accurately. So far with a couple of hours playing with the Cosmos, I am happy I didnt cancel the order.
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Andrew Wilson
> 24 hourIll make this short and sweet. Do not buy this, it doesnt work. Itll seem like its working, then a tracking error will pop up. Youll adjust, try to start playing again. The controller will stop tracking and youll die. Youll adjust and start planning again. youll see something on the ground in game and youll try to bend down to get it, TRACKING ERROR. Youll whip your head around to see something behind you, TRACKING ERROR. All the lights in your home are on, TRACKING ERROR. Simply put, it does not work. Im far past the return date because I was holding out hope that I would figure out one day how to make this piece of trash work, but Ive finally given up. Genuinely so, so disappointed and angry. Please whatever you do, dont buy this. Nothing you want to do with it will work.
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Anthony Velez
> 24 hourStill little to pricey! Once the price drops by at least half then I will say its worth it. If you have the extra money to burn then I would say get it. For those of us living on a tight buget i would say wait till praice goes way down. That is only thing that i can say is wrong with it.