The Great Dalmuti

(1226 Reviews)

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$33.77

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(10000 available )

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512 Ratings
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Reviews
  • Jackie K

    > 3 day

    Our family LOVES this game. It is played weekly. We have an 10 & 13 year old, and they caught on quickly and now are winning on a regular basis. So much fun.

  • Jared

    > 3 day

    This a game I played years ago with friends. It is just as much fun to play it with my family as it was back then. My kids (ages 5-15) picked it up quickly. It is a little too challenging for the 5 year-old to play alone, but he just becomes a team with whomever is the Greater Dalmuti. They especially like being able to change position. Great fun!

  • Matt

    > 3 day

    Great game! A blast with a lot of people and easy to learn.

  • Mauro Bonaglia

    > 3 day

    Very fast to learn and to play. Lot of fun if played with people with familiarity. If played a lot its repetitive.

  • Shelley Riggs

    > 3 day

    Such a fun game! We played with 10 people and was a blast. My kids love it!

  • Alan Holyoak

    Greater than one week

    This game has been a favorite of ours for game parties for quite a while. The Great Dalmuti is based on medieval class structure, which was, of course, not equitable at all. In those days there were royalty, merchants, and peasants. Similarly, in this game there is the royalty, referred to as the Greater Dalmuti and the Lesser Dalmuti. There are also players representing merchants, and one player designated as the Lesser Peon and one designated as the Greater Peon, i.e., the peasants. As you might guess, being one of the royalty is great - you get to collect taxes from the peons, but being a peon stinks - you have to pay taxes to the royalty. Being a merchant is OK, but you dont get in on the whole tax collecting scene, though, at the same time you dont have to pay any taxes either. All right, heres how the game works. This is a card game that we have played with as many as 10 people at a time, though it seems to work best with between 5 and 8 players, as indicated in the rules. The card deck includes one-1, two-2s, three-3s, and so on up to twelve-12s. The 12s are the weakest cards in the deck, and the one is the most powerful. There are also two jester cards. These cards, if played by themselves, are weaker than a twelve, but when played with another card a jester card takes on the value of any card it is played with. Play proceeds as follows: 1) When you get ready to play the first round the players need to be seated. This is done as each player draws a card from the deck. The player drawing the lowest numbered (and thus the most powerful card) become the Greater Dalmuti, and so on, so that the player drawing the weakest card becomes the Greater Peon. 2) Players should be seated in order around the table or around a room going from the Greater Dalmuti down to the Greater Peon. Once that is done the game becomes more fun as players take on attitudes and perspectives of their social positions. That is, the Greater and Lesser Dalmutis can be either magnanamous leaders, or they can be overbearing tyrants. At the same time Peons can be either subservient or uppity. 3) The Greater Peon then collects all the cards back from the players once they have been seated, and the Greater Peon shuffles the deck, and deals out a hand of cards to each player, dealing until all the cards have been dealt. 4) The Great Dalmuti then calls for taxes. When this happens the Great Peon has to give her/his two most powerful cards (not including jesters) to the Greater Dalmuti. The Lesser Peon, likewise has to give their single strongest card to the Lesser Dalmuti. The Dalmutis then give whichever cards they like to the Peons (usually weak cards). 5) Play commences as the Greater Dalmuti lays down whatever they desire, say a pair of 11s. Another player can then play only if they have a pair of cards of a lower (more powerful) number, e.g.,a pair of 8s. Play continues around the circle of players until everyone passes. At that point the player than played the most powerful pair of cards starts the next round. 6) Play continues in this manner until everyone has played all of their cards. The player that gets rid of their cards first is seated as the Greater Dalmuti for the next round, and so on around the circle, and the last person to go out becomes the Greater Peon. 7) You can play as many rounds as desired. 8) We like to have a snack table set up where players can get something to snack on between rounds (while the new Greater Peon shuffles and deals hands for the next round - heh heh heh). We find this game to be enhanced by providing a variety of hats to be worn by players - e.g., a crown for the Greater Dalmuti, and an assortment of other hats to be worn by merchants and peons. We also like to add other perks to positions of high station. For example, we like to seat the Greater Dalmuti in a comfy couch, and the Greater Peon on a small wooden stool, or even on the floor. Thus adding an extra element of class structure to the game. All is not lost for Peons, though. There is always the possibility of a revolution. Youll need to read the rules to find out about that. This is a great family or party game. You and your friends will love it. 5-stars all the way!

  • Merilee Ballard

    Greater than one week

    East to learn and fun to play

  • Weldon Senger

    Greater than one week

    Lots of fun for the whole family!

  • Dan G

    > 3 day

    Very entertaining, fairly quick game. Strategy changes and develops over time, but can be evenly balanced across new players and experts.

  • Don Quijote

    > 3 day

    This has been one our favorite games for the last 20 years. We find people all of the time who have never heard of it and they become addicted like we are. We have 4-10 players and it is always fun. This is like the card game scum. We have four sets of these cards. We are just glad that they still make this game.

A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank. The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds.

From the Manufacturer

Life isn’t fair. And neither is The Great Dalmuti. In one round you’re at the top of the heap, and in the next you could be peasant scum. In this fast-paced game of medieval one-upmanship, players take their places in the pecking order, from Greater Peon to Greater Dalmuti. But the roles change in every round, so get rid of the cards in your hand fast. The quicker you rid yourself of your cards, the higher you’ll go. But don’t get comfortable in the cushy Greater Dalmuti chair because even the lowliest peon can unseat you and boot you out the door. Sounds unfair, sure it is. But the sweet taste of victory could make it all worthwhile. This short, fast-paced, fun card game is easy to learn and play. It takes about 15 minutes to play the game, and is for 5-10 players.

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