HTC Vive XR Elite Virtual Reality Headset + Controllers

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$1,331.94

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  • H. R. Tai

    > 24 hour

    Great for pcvr ; No login hassles; Compact; Accurate tracking; Great pass thru implementation; Bad: Don’t buy it for iPhone mirroring; Don’t buy it if not for pcvr; USB links external storage devices but may not show files in software; Don’t buy it for hand gestures;

  • Alverta Bernhard

    > 24 hour

    Really enjoying the XR Elite. Great combination of form and performance. This VR headset is light and comfortable and as close to a pair of glasses as I’ve experienced. I’ve been wanting a high end headset with the convenience of being a standalone device, and this fits the bill. Resolution is clear, colors are vibrant, and refresh rate is very good. I’ve found the interface to be pretty intuitive so it’s relatively easy to use. Came with some interesting software and works with their own store and Steam. Looking forward for more mixed reality apps to take advantage of the color passthrough.

  • SBS

    > 24 hour

    Vive has produced yet another high-quality product! Once again HTC Vive is making headsets for recreational consumers. I originally had the Vive OG, and the Vive Pro OG with the lens mod. I bought the quest 2 just for travel and mobility. After hearing everybody’s complaints with the XR Elite, I was concerned this headset would not be a vast improvement in quality of play… Especially with PC-based games. A good example is the quest 2 running kayak mirage… it is horrible… no detailing or definition in any of the landscape/scenery whether playing standalone, or PCVR with a cable! And I was concerned that without the video compression of the Vive pro that the XR Elite headset running off USB-C would not be good. I was completely surprised! Very pleasantly surprised!!! I’ve been using VR since the inception of consumer headsets, and this is a nice step up! The pancake lenses make all the difference and it is so much better than the quest 2!!! So much clearer, great definition in images. and the diopters are the icing on the cake! I wear contacts and as part of the set up process you have the option to adjust the diopters. I decided to adjust the diopters just for the experience and wow! So now one eye is set on 2 1/2 and everything looks pristinely clear!!! My vision is fine in all other scenarios, and now I’m glad to be able to see better in VR too. I’ve heard complaints of God rays, fix your diopters! Also, using the cable link, I was able to run Lone Echo flawlessly! I could never get the quest to run it, and when I did. It literally dropped more frames than it played and of course it just looked ugly. Even with a high-quality hardwired cable link. Lone Echo is also a program that doesn’t look great with the screen door effect… So I didn’t want to play it with my Vive Pro either. It looks glorious and runs so smoothly it’s insane with the XR Elite!!! Haven’t run half life Alex yet, but I’m sure it’s going to play as well as lone echo does, if not better! I have been thrilled to see that the headset runs all my old programs in steam, as well as revive! Sweet! Before getting the XR elite, I was using two headsets, my Vive Pro for at home on PCVR, and the quest 2 for mobility around the house, and when I travel using it as a standalone headset. The Vive XR elite is a step up in all directions! It is extremely comfortable, no mods needed like you have to do with the quest 2, (ouch!), and I can’t get over the clarity!!! I can use it anywhere in the house as stand alone, or run it with wireless streaming without sacrificing quality. Because it can run as a standalone, it makes it perfect for traveling… Especially with its low profile and lightweight! The XR Elite definitely meet my needs, and exceeds expectations. I did not have a headset that I could run wirelessly with higher quality PCVR. Absolutely love it! So exciting! Now, like all things in VR, the software is a little bit slow in coming. Patience wins here. Software will be coming, and I’m ready for it. I remember in 2016 trying to find software… There’s a plethora available now in comparison to that!!! Lol.

  • FTK

    > 24 hour

    Where do I start.... I really wanted to like this headset and I defended many of HTCs poor choices in designing this thing... But after using it, or trying to, I cant defend this POS. 1) They marketed this as the most comfortable headset on the market and it is NOT. Its actually pretty UNCOMFORTABLE. The eye guard is made out of a stiff material with ZERO padding and a rough fabric over it. It quickly irritates your face and digs into your skin and leaves marks and hurts to wear or move around in for any length of time. 2) The headset doesnt have access to the normal typical app library, instead it has a very unique and limited app library of about 20 apps. The web browser didnt even work at launch and they didnt even notice or bother to fix it until I put them on blast on Facebook. And its still buggy as hell. 3) You dont even have access to basic apps like YouTube, Netflix, Chrome, etc. 4) the only way to play any decent apps is by linking to a powerful pc, and the HTC link software is very buggy. 90% of the games/apps wont load properly or register the controllers. And keep in mind these are all apps that work perfectly fine with my HTC Vive, Rift S, and Quest 2 Headsets. 5) The battery drains stupid fast. You have maybe an hour of use in game, 90 minutes maybe if you are using light apps. 6) They bragged about how good their eye adjustments were, but no matter what I try I cant get a good clear visual, always some blur. By contracts my HTC Vive and Quest 2 both give me a crystal clear non-blurry image. 7) The hand tracking is hot garbage, it STRUGGLES to track hands and gets their position wrong just enough to make trying to use your hands uncomfortable and cumbersome. 8) The controller tracking is also pretty bad, it frequently loses track of them even in a brightly lit room and it tracks them too low...the pointer line feels like its coming out of 10 inches below where the tip is. Makes clicking on things awkward and clunky. This thing is a steaming pile of disappointment and feels like they rushed out an unfinished product, I am going to send it back and get a Meta Quest Pro, at least I know that one will work.

  • Patrick Cunningham

    > 24 hour

    Preface to this review: I have an extreme negative bias towards Meta and refuse to use their products, so Im completely unable to compare this product to any of the Quest offerings. Ill primarily be comparing against the Valve Index. Furthermore, as other reviews have pointed out, the standalone experience is sorely lacking, and in my opinion HTC should have delayed the launch of this headset until they were able to get more apps into their storefront. Because of this, Ill only be focusing on the PCVR experience here. The HTC Vive XR Elite is not the best headset in any one category. Its not the best looking image (PCVR), it doesnt have the best controllers, it doesnt have the best tracking, and its not the smoothest experience out of the box. What it does have, is portability; both portability in travel and portability between users. We have a Valve Index already in our house, and sharing that experience is tedious to say the least, which means in the year weve had it in our house of 4, weve pretty much never shared a VR experience all together. That changed only a few days after the XR Elite arrived. The ability to quickly swap between different users of differing prescriptions, the ability to adjust the IPD to fit my (admitted hey-Arnold-esque) head, and the lack of a top strap to accommodate the widest range of hair styles make it an actually fun and immersive experience you can ***enjoy with your friends and family*** instead of alone. Ill admit the Quest lineup is probably pretty similar here, but as I mentioned above, I refuse to in any way support their parent company, and thus here I am. I believe that this product is perfect for those looking for a higher-end product as their first foray into VR, and many of the flaws the XR Elite has, I hope HTC is able to solve (primarily the lack of apps in the storefront). If youre listening HTC, one thing I would love to see is the ability to integrate with other controllers. The XR Elite can already track my hands, but it cant pair with Index Knuckle controllers and track those instead? Of course Id be giving up some precision the Knuckle controllers usually have by removing the base stations, but I cant see why it isnt possible. That, or release some higher-quality feeling controllers. All in all, I really wanted this to be a 4-star or 5-star review, and I think for the right person (such as myself) it definitely is, but as for the general public... Its a hard sell given that they probably dont share the same aversion to Meta as I do.

  • Megan Johnson

    > 24 hour

    The goods: 1. I love the futuristic form factor, it’s not as awkward as VR devices were. 2. I was amazed by how small it is, XR Elite is pretty legit 3. Wifi 6E is enabled 4. Stable and low-latency wireless streaming (tethered streaming as good as always) 5. I am excited for the MR gasket, please make it affordable The concerns: 1. The Android interface need to be polished more … 2. The passthrough mode in a low-light environment can be improved

  • Micah B.

    > 24 hour

    Cons: Getting this to connect to your steam library is terrible. the Vive Streaming app just does not work. Making this unusable. The pass through isnt great. The 5 games it came with is a lie, cause 3 of them arent even out yet. The PC cable should be sold with this headset and what they charge for it is ludicrous. Pros: The headset is light and comfortable. The eye portion comfortable blocks all light for me.

  • X-90

    > 24 hour

    The XR Elite is a wonderful product that is horrifically painful to wear. There are a lot of good things about it but ultimately the pain was what made me get rid of it. The optics are really, really good. Edge to edge its super clear. Even when the HMD jiggles around and loses centering everything is still clear. You can truly look with your eyes. In complete blackness you notice the screen isnt as black as it could be. When a high contrast object shows up in the darkness it will tend to glow a little bit. It doesnt look like light shafts but instead multiple instances in a line losing definition. They have individual Diopters as well but I left them both at zero. There is IPD Adjustment using a very coarse slider instead of the usual dial on other HMDs. Its kind of difficult to get it dialed in to the exact sub millimeter but the lenses are very forgiving so precision wasnt needed. The IPD adjustment did jiggle itself loose once when moving a lot in VR. The screens are pretty good minus the blackest of blacks, though coming from a Vive Pro 2 there isnt much difference. Resolution is dense and not much more could be stuffed in without the battery suffering. When used fully standalone the battery life is somewhere between bad to okay. For a quick XR adventure its no problem which is what I think HTC is aiming for, not multi-hour adventures into the mist. I dunno if it was atypical but without the rear battery cradle the HMD would power on for about a second then shut off. With the battery cradle fully charged it lasted a little under 2 hours. When plugged into a computer it would charge but the drain would be larger than the supply. From full it would last around 3 hours when plugged into a PC. The controllers battery life is a totally different story. They would drain passively over the week and every time I went to use them they would be zeroed out completely. They automatically wake up from the tiniest of movements and theyd randomly wake up in the middle of the night from a 2.0 earthquake or something. I eventually left them on the charger for days on end until they would be needed to circumvent their drain. When fully charged I think they are supposed to last 6 some hours. Other than the controllers battery lives there isnt much to say about them. They feel comfortable in the hand and the buttons are in logical places. The thumb stick is kind of hard to push down but thats really about it for the main controls. They are kind of hard to differentiate left from right from feel alone if you dont have pass through mode enabled. They tracked well enough for the games I played but it got a little annoying when they got out of tracking space like above the head. They would track for about one second using only gyro and accelerometer when out of visual range then theyd go rotation only, no position. One second is enough if youre just tapping your back or putting a hat on but anything further and its a mess. The HMDs self tracking is pretty good and it never really bugged out. In complete darkness it would complain but even some ambient lights like monitors it worked well enough. Pass through mode must have some crazy noise reduction because I can still make out shapes in darkness. Upon startup it asks to create a playspace that you draw on the ground. Usually thats just a room minus some furniture. If for any reason you completely leave that playspace while wearing the HMD, like in passthrough mode, it will completely lose the original playspace and ask you to create a new playspace. If you agree to make a new playspace itll kick you out of whatever content you were looking at to do the setup. To get around this you can probably just draw a playspace that includes every room you think youll be in. I really wish it was less dependent on defined playspaces than it currently is. The XR Elite is basically bound to one area, despite being standalone and portable. AR content is basically non existent on the XR Elite. Its primarily VR stuff with passthrough visuals in case you step out of bounds. There built in hand tracking which is cool but limited to only a gimmick because the entire UI is built like a VR interface. You dont reach out and touch any buttons or wave for gestures or anything like that. You vaguely point your wrist at a button then pinch your fingers to simulate a click. There is some content that uses the hand tracking a little better but not the home UI. There is an option to allow the hand tracking to pass through to SteamVR as a controller emulator. You can pinch your fingers to pull the trigger. You can also flip your right hand over and pinch to open the XR menu. Thats about it. The built in speakers are actually decent. The Quest 2 internal speakers arent quite as good and the PiMax 8KX strap speakers were a joke. Your ears are fully unobstructed so you can still hear your environment which is useful when activating passthrough. Youll notice an extreme lack of sub and bass through the speakers. They are fine for music like jazz and is particularly suited for human voices. If the environment outside the XR Elite is noisy things get progressively worse but thats the nature of off-ear solutions. For discussion between 10 some people I kept the volume at about 90% most of the time. The ergonomics SEEMED good at first but quickly devolved once positioned. The gasket around the face was really soft and pliant around the sides but at the top there is a plastic bridge that goes over the eyebrows. When using the battery cradle to crank down that plastic bridge gave me a headache after about an hour and I kept loosening the battery cradle until it just fell off. 100% of the tension is placed right on that forehead bridge. Since there is no top strap to keep the XR Elite elevated it only relies on squeezing around the head to stay up. The battery cradle side was comfortable but the effects at the front are unforgivable. There is also the alternate Glasses Mode which takes the battery cradle completely off and turns it into what looks like super techy glasses. The temples grab on ULTRA hard and the sides of my head were immediately aware of something trying to reduce the width of my skull. I wear medium-large motorcycle helmets and anyone with a wider head would be worse off. That being said, it was more comfortable than having my forehead be in pain though anything is more comfortable than being stabbed. There is a TINY amount of cushion in the temple ends that have about 1mm of squish. Problematically, it places all that squeeze on what feels like less than one square inch per side so you really feel it. Surprisingly even though there is no back strap to keep the XR Elite held on it manages to stay on my face, fully planted, through a bunch of action games I played. You might ask, how did I power the XR Elite without the battery cradle? You can use any power bank that outputs 12v like QC3.0/4.0 or variable voltage stuff. Generally, if it can charge a laptop it can definitely power the XR Elite. I put the power bank in my pocket and ran a 3 foot cable up to the cable holding pinch at the right temple and into the power slot. My power banks are decently large, two being 50wh and another at 100wh, and last way longer than the included battery cradle. You can also push the power banks through the battery cradle and get all the extra charge associated. With a quick charging power bank itll push the battery cradle to 100%. As soon as the power bank dies itll go back to using the battery cradles charge and in this time you can plug in another one or ride the remaining energy to the end. Additional note, the battery Cradle can be used for USB tethering. I thought it was just a charge port but it pushed data through just fine. I plugged it into a USB 3.2g2 port but Im not sure how fast the batter cradles port is, might be 3.2g1 or it might even be 2.0. The cabled port on the side of the XR Elite obviously has full USB capabilities but without a power source it wont do much. There is also an additional USB-C port to the right of the right eye and to the left of the temple thats hidden. I didnt manage to try that port out but I believe its a host port. Tethering is great on the XR Elite. Just install the app on both a PC and the XR Elite, make sure Wi-Fi is working OR the USB is tethered, and in the XR just click Streaming App. That kind of convenience made me really, really like the XR Elite. There was a few times when the Wi-Fi streaming would get a bit overcompressed possibly from environmental issues. Upping the SteamVR resolution had ZERO effect on visual quality since it must pass through the Streaming Hub compression in the end. Upping the resolution just made more pixels have to fit through the same bitrate through Wi-Fi which had negative effects scaling up. There seemed like some of the gradients would lose a bit of smoothness, especially in light greys to slightly darker greys, while using the Streaming Hub. The convenience factor was just too good though. Ultimately, the Wi-Fi on the XR Elite stopped working. That combined with the extremely painful mounting systems brought me to the final crossroad. I returned it.

  • Leopold Roberts DVM

    > 24 hour

    Previously gave it one star, after a couple of weeks upping to 3. Previously had a reverb G2 (1st gen), compared to the G2 its slightly heavier but less bulky. (The headset when disconnected and folded is a little larger than a soda can). Lenses are comparable resolution and are adjustable. (adjustability is great, can get even better resolution on somedays than g2). However, theres some fogging around the periphery and display when looking to the side can be a little blurry. The headset has a little fan built into the display and can be slightly noticeable if its quiet. Speakers are built into the frame, they dont hang or protrude like the reverb or occulus rift v1. Ambient sound isolation is comparable to the Rift Ss speakers. Volume adjustment buttons on the headset are a welcome addition, easier than fiddling with PC volume control though they could be a little louder, I have them on max all the time. Connectivity uses a link cable or wifi. I had to upgrade my router but performance is indistinguishable from when it is tethered. For best performance, the wifi router needs to connect to your computer via ethernet. If using tethered, using the battery pack is a must, they recommend a 30w power supply for headset usage, use of the headset itself I measured up to 18 watts without the battery but observed up to 27 watts when tethering to the headset through the battery. IIRC a lightning port on the motherboard can supply only up to 15 watts. Without the battery the headset randomly blacks out through tethered use, with the battery plugged into the pc you have about 2-3 hours of usage before needing to charge. Right now, Im using a wireless link with the headset+battery combo plugged into a dedicated power outlet. I want to note that the included link cables are comically small for tethered use. Apparently a longer version is sold separately but given the cost of this headset, a longer cable ought to have been included. The streaming software for the PC may need you to allow it in your antivirus/firewall settings. Streaming software is an improvement from WMR, allows you to drop in/drop out of VR compared to WMR which needed you to restart a program if SteamVR/WMR was closed for whatever reason, with HTC streaming you can resume from where you left off as if it never happened. The headset with the battery is comfortable enough provided the included headstrap is used. However, the non battery glasses config becomes very uncomfortable after prolonged use, the legs dig into the temple and are quite distracting. Controllers compared to the G2 V1 are an upgrade as well, hand gesture controls take a little getting used to but seem to have improved in the last update. You need to redefine the boundary and floor every time the headset is fully powered down (as in, no power source connected), this doesnt seem to happen if it has a power supply when shut down. Pros: Increased portability from G2, adjustable lenses are great! Software once running isnt as clunky as WMR and less hassle if the vr is interrupted. Wifi connection, when it works is as good as tethered. No base stations required! Cons: Expensive! Tethered play has a power limit and needs the battery to avoid blackouts, included cables are too short for tethered play. Slight improvements over the G2, mostly QOL improvements but hard to appreciate for the price, high end wifi router needed to fully utilise the new features.

  • Shawn Pearson

    > 24 hour

    The software is simply awful. Its certainly possible the hardware is solid, but you never do get a chance to find out. On every startup, its a mystery if the boundary will reset (nearly every time), the hand tracking will work (maybe 50% of the time), or the battery will have charged. Startup times of the headset take from 15 seconds (great!) to 2-3 minutes (and often the little startup circle spins endlessly never starting up!). This might be a fun experiment for some- but avoid the HTC Vive XR Elite like the *plague* of you are looking for even a remotely reliable family VR headset.

Order now to get five popular titles valued at over $100. RPG, fitness, music, and creativity. We"ve got you covered. Meet VIVE XR Elite - a powerful, convertible, and lightweight headset that conforms to you. Enjoy untethered freedom of all-in-one XR or harness the power of PC VR. It packs exceptional graphics and high-resolution passthrough in a compact form factor. Adjustable IPD and diopter dials deliver the most natural and clearest visual experience. Experience high-octane PC-VR gaming through wireless or USB-C streaming. Powerful speakers produce crisp, immersive audio. VIVE XR Elite - the sleek headset that goes where you go. [1] Offer limited to purchases made between January 5 and September 30, 2023, through participating authorized retailers and activated by September 30, 2023. The selected titles will be accessible in your HTC Account upon: (1) completion of your pre-order, and (2) completion of the setup of your VIVE XR Elite before September 30, 2023. HTC Account and Wi-Fi connection required, and only one redemption of titles for each VIVE XR Elite is allowed. The offered titles will be selected by HTC, which reserves the right to change the selection of titles at any time. No additional titles, copies, refunds or credits if a selected title already exists in your HTC Account. Not valid on any prior orders or purchases; cannot be transferred or otherwise redeemed for cash or other promo code(s). Figmin XR, Unplugged: Air Guitar, and Glimpse: Chapter 1, are all available now via VIVEPORT. Glimpse: the full story, Les Mills Bodycombat, an advanced sports and fitness app, and Green Hell VR, will be available by June 30. [2] Depth-sensing-enabled features are limited to indoor environments and won’t be available until the end of the first quarter of 2023. MR features content dependent. [3] VIVE XR glasses form factor requires an alternate power source with 30W power delivery or above or the VIVE Elite Battery Cradle—sold separately. Compatible controllers sold separately. Compatible content required for hand tracking. [4] All battery claim results will vary. Battery life and charge cycles vary by use. [5] Hand-tracking features are VR content dependent. [6] Wi-Fi 6E support is country dependent.

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