HTC Vive XR Elite Virtual Reality Headset + Controllers

(0 Reviews)

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$1,331.94

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(10000 available )

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Reviews
  • Someone Else

    > 3 day

    Just received my vive xr elite after much anticipation. Very disappointed. No streaming or video plays. Just black screen.

  • lsls222

    > 3 day

    so satisfied so I returned it. no worth the money. DONT BUY!

  • M.H.

    > 3 day

    A few things I thought I was going to really enjoy about the XR elite were the tether-less streaming and adjustable diopters, as well as the potential to hack in steamVR tracking by rigging a base station tracker to the HMD somewhere. My suspicions were correct; even though I have never used an inside-out HMD, the tracking was abominable and would cut out often, regardless of lighting condition. This left me with the white/grey screen, and having to completely redo my playspace. Unfortunately, ALVR and similar projects were not ready day one. PCVR streaming also causes a noticeable performance impact, even on a 5800X and RTX4090. Pairing took hours of frustration and shoving my face as close as I could to the screen, because the pairing QR code would never scan! Sure this can be fixed with updates but my neck was sore and it was a 4 hour process before I even got into streaming. USB streaming is also temperamental. Also, hand tracking for this product does not exist. Its unusable, and the FOV of it is also ridiculous. It feels like 20 degrees of scope and you have to stretch your hand out in front of you as far as it will go. As for comfort, the face gasket, marketed to be this soft, plush fabric, has a hard and painful plastic inner frame, that is extremely UNcomfortable (painful actually) on your forehead depending on the shape of your face. It also continued to push my eyes out of the sweet spot. If I adjusted the headset to line up my eyes with the device correctly, the gasket would detach from the bottom and leave a 10-15MM gap - what?! The head strap was sorely needed to make it bearable for the 30 minutes I could stand to experience it. This needs to go back to the drawing board, and the newest media coverage of this device shows new experimental facial interfaces already. These are crutches that will not do much to fix the full scope of the broken UX of this product. What I would like to see out of this product, as with the flop of the cosmos, is a completely re-engineered facial and head strap interface. A clone of the orignal HTC vive facial interface and DAS was the best design I have experienced so far from HTC and was hands down the most comfortable VR experience. A copy-paste would be totally fine. Additionally, make it base station tracked. And make binocular overlap better than or equal to the original vive. FOV is also terrible but would get a pass as a first gen of a new form factor if everything else was fixed. Will any of this happen? No. Would I trust HTC and buy it if this came true? No. The XR Elite is what it is. What HTC is trying to do is just not going to work in its current state, trying to do too much and experiment too much. If it worked as advertised, and was actually wearable without discomfort, this would make huge waves. Congratulations on trying HTC, other projects will surely piggyback on the development of this device.

  • S

    > 3 day

    PROS - Built in speakers. They are simple but they do the job. I dont care too much about audio quality, so I cant speak for those who do. For me its good. - Form factor. Being able to lie back is a game changer for me. I love how compact and lightweight the device is. The design is great and it looks super cool and futuristic on your face if thats important to you. I really dont see myself going back to bigger headsets. - Diopters. Diopters worked well. I just adjusted each eye to my prescription and thats it. So nice not needing my glasses, but if you have a prescription higher than -6 (or have astigmatism), youre out of luck. - Passthrough. This is my first time experiencing passthrough in VR and I found it very useful being able to see my surroundings just by double tapping a button on the controller. The passthrough is not in 3D, but I think theres definitely something going on to simulate depth. Its a bit wonky at times. CONS - Software. Its basic and broken. The pre-installed apps crash, the brightness setting is completely non-working, hand tracking is simply too frustrating to use, the home environment will not boot up if your room is too dark, (but they make you figure that one out for yourself), most of the pre-order bonus apps are not yet available, and almost everything else is coming soon. For the price, I expected high quality software, but this is basically alpha pre-consumer software. Users shouldnt have to find complicated workarounds just to get basic features functioning. Sorry, but software should just work without effort. As far as apps go, there are very few, but I do keep seeing new ones pop up. Still no YouTube VR, Bigscreen, or really any of the other basic ones youd expect. - Fan Noise. The fan is loud, especially in passthrough mode. It almost makes me not want to use passthrough mode. - IPD slider. I expected a clean feeling slider, but the slider is gummy and hard to move. Its not a precise slider. - Gasket. The front gasket falls off too easily, but only if youre moving around a lot. If youre a stationary user, this wont be an issue. - Comfort. Wearing the headset with the battery cradle is not very comfortable for me. Luckily, glasses mode feels much better. - FOV. I would not say FOV is bad, but I was expecting better for the price. You definitely notice a binocular-like vision but considering the form factor, its acceptable. I cant speak for PCVR, but I havent heard good things sadly. Despite its issues, I still think this is a good headset for my use case and with better software, it could easily be a great headset. VIVE, if youre reading this... Show me how magical software can be. Software makes hardware great. You have to wow people. Dont ship boring broken software. I am excited for future updates.

  • SBS

    Greater than one week

    Vive has produced yet another high-quality product! Once again HTC Vive is making headsets for recreational consumers. I originally had the Vive OG, and the Vive Pro OG with the lens mod. I bought the quest 2 just for travel and mobility. After hearing everybody’s complaints with the XR Elite, I was concerned this headset would not be a vast improvement in quality of play… Especially with PC-based games. A good example is the quest 2 running kayak mirage… it is horrible… no detailing or definition in any of the landscape/scenery whether playing standalone, or PCVR with a cable! And I was concerned that without the video compression of the Vive pro that the XR Elite headset running off USB-C would not be good. I was completely surprised! Very pleasantly surprised!!! I’ve been using VR since the inception of consumer headsets, and this is a nice step up! The pancake lenses make all the difference and it is so much better than the quest 2!!! So much clearer, great definition in images. and the diopters are the icing on the cake! I wear contacts and as part of the set up process you have the option to adjust the diopters. I decided to adjust the diopters just for the experience and wow! So now one eye is set on 2 1/2 and everything looks pristinely clear!!! My vision is fine in all other scenarios, and now I’m glad to be able to see better in VR too. I’ve heard complaints of God rays, fix your diopters! Also, using the cable link, I was able to run Lone Echo flawlessly! I could never get the quest to run it, and when I did. It literally dropped more frames than it played and of course it just looked ugly. Even with a high-quality hardwired cable link. Lone Echo is also a program that doesn’t look great with the screen door effect… So I didn’t want to play it with my Vive Pro either. It looks glorious and runs so smoothly it’s insane with the XR Elite!!! Haven’t run half life Alex yet, but I’m sure it’s going to play as well as lone echo does, if not better! I have been thrilled to see that the headset runs all my old programs in steam, as well as revive! Sweet! Before getting the XR elite, I was using two headsets, my Vive Pro for at home on PCVR, and the quest 2 for mobility around the house, and when I travel using it as a standalone headset. The Vive XR elite is a step up in all directions! It is extremely comfortable, no mods needed like you have to do with the quest 2, (ouch!), and I can’t get over the clarity!!! I can use it anywhere in the house as stand alone, or run it with wireless streaming without sacrificing quality. Because it can run as a standalone, it makes it perfect for traveling… Especially with its low profile and lightweight! The XR Elite definitely meet my needs, and exceeds expectations. I did not have a headset that I could run wirelessly with higher quality PCVR. Absolutely love it! So exciting! Now, like all things in VR, the software is a little bit slow in coming. Patience wins here. Software will be coming, and I’m ready for it. I remember in 2016 trying to find software… There’s a plethora available now in comparison to that!!! Lol.

  • Nathaniel

    > 3 day

    I really see no reason for this half-baked product to have been released. For starters the hand tracking while decent clearly needed polish as it kept bugging out on me. Especially if switching from controllers to hand tracking which would sometimes cause freezing or other issues that required a reboot to clear. The main hub was buggy when downloading larger apps as downloading from there would always hang on anything beyond a certain size before starting over from 0%. Fortunately going to the actual app platform hub made it work but then why let us use a way to download that is buggy and incomplete? Just incompetence apparently. Trying to take the headset off to let it download something while you do something else would also cause the download to fail. I even got told by customer care to put something in front of the sensor so the headset could stay on. The headset itself would constantly overheat and crash, another thing to start over on a app download. Then I find out it cant even support Linux which mainly meant the Steam Deck which to me is quite surprising given how closely Valve works with HTC. On top of that the controllers would barely hold charge and seemed to die without ever using them. First time using a stand alone and but have also tested a quest and I think we need progress before its really ready. To me it feels half-baked at best and a mess at worse which is what this was for me. For the hardware we need at least what solid state batteries promise for longevity and weight as well as processors dont dont require screaming fans or a better cooling solution. I dont know exactly what that will require in terms of newly developed tech but I think Ill stay away from stand alone VR till that stuff is realized at the very least.

  • Ima_Rainbow

    > 3 day

    The valve index had set a very high bar, years before the quest 2 ever cam to market. Based on the quality valve is known for and numerous early reviews, I was expecting an exceptional headset when I preordered this one. I already own a quest 1, quest 2 and pico 4, so Im very familiar with vr. Unfortunately, I was very disappointed. The headset wasnt comfortable at all. I couldnt get a very good light seal around the face cushion. The cushion itself seemed very flimsy and had a tendency to fall off if I grabbed it the wrong way. The battery pack that attaches to the back, like the pico 4 , is a great way to balance everything. However, unlike the pico, the back doesnt pivot at all. This means you have to loosen the back every time, which is inconvenient. This might have been manageable, but the only way to keep the headset on when I moved around was to tighten it excessively so that my face bit into the face cushion and it stayed on the back of my head. (This gave me headaches after 15-20 minutes of using it.) Visually, its not very impressive either. While it does look better than my quest 2, it doesnt look better than the pico 4. Also, the field of view seemed smaller, sort of like I was looking through binoculars. I tried playing Pop One and found myself having to look around a lot more, because my peripheral vision was almost non existent. Lastly, the controllers seem like a step backward. The body of controllers are straight bulky sticks, without any effort made to help them conform to your hand and be comfortable. The controllers on the quest 2 and pico 4 both feel comfortable in my hands. The xr elites did not. Both the quest 2 and the pico 4 are better headsets than this at a lesser price.

  • Micah B.

    > 3 day

    Cons: Getting this to connect to your steam library is terrible. the Vive Streaming app just does not work. Making this unusable. The pass through isnt great. The 5 games it came with is a lie, cause 3 of them arent even out yet. The PC cable should be sold with this headset and what they charge for it is ludicrous. Pros: The headset is light and comfortable. The eye portion comfortable blocks all light for me.

  • Juliana Marvin

    > 3 day

    I wanted a standalone VR that can handle PCVR gaming (too lazy to deal with basestations), and the XR Elite delivered exactly that. Wireless PC streaming is a bit choppy, but thats highly dependent on the quality of the wifi network. A proper review will have to wait until I connect to a router thats less shared (I have 4 other housemates). The wired streaming experience, however, is solid. I downloaded the vive streaming app and set everything up without much issue.

  • Megan Johnson

    Greater than one week

    The goods: 1. I love the futuristic form factor, it’s not as awkward as VR devices were. 2. I was amazed by how small it is, XR Elite is pretty legit 3. Wifi 6E is enabled 4. Stable and low-latency wireless streaming (tethered streaming as good as always) 5. I am excited for the MR gasket, please make it affordable The concerns: 1. The Android interface need to be polished more … 2. The passthrough mode in a low-light environment can be improved

Order now to get five popular titles valued at over $100. RPG, fitness, music, and creativity. We"ve got you covered. Meet VIVE XR Elite - a powerful, convertible, and lightweight headset that conforms to you. Enjoy untethered freedom of all-in-one XR or harness the power of PC VR. It packs exceptional graphics and high-resolution passthrough in a compact form factor. Adjustable IPD and diopter dials deliver the most natural and clearest visual experience. Experience high-octane PC-VR gaming through wireless or USB-C streaming. Powerful speakers produce crisp, immersive audio. VIVE XR Elite - the sleek headset that goes where you go. [1] Offer limited to purchases made between January 5 and September 30, 2023, through participating authorized retailers and activated by September 30, 2023. The selected titles will be accessible in your HTC Account upon: (1) completion of your pre-order, and (2) completion of the setup of your VIVE XR Elite before September 30, 2023. HTC Account and Wi-Fi connection required, and only one redemption of titles for each VIVE XR Elite is allowed. The offered titles will be selected by HTC, which reserves the right to change the selection of titles at any time. No additional titles, copies, refunds or credits if a selected title already exists in your HTC Account. Not valid on any prior orders or purchases; cannot be transferred or otherwise redeemed for cash or other promo code(s). Figmin XR, Unplugged: Air Guitar, and Glimpse: Chapter 1, are all available now via VIVEPORT. Glimpse: the full story, Les Mills Bodycombat, an advanced sports and fitness app, and Green Hell VR, will be available by June 30. [2] Depth-sensing-enabled features are limited to indoor environments and won’t be available until the end of the first quarter of 2023. MR features content dependent. [3] VIVE XR glasses form factor requires an alternate power source with 30W power delivery or above or the VIVE Elite Battery Cradle—sold separately. Compatible controllers sold separately. Compatible content required for hand tracking. [4] All battery claim results will vary. Battery life and charge cycles vary by use. [5] Hand-tracking features are VR content dependent. [6] Wi-Fi 6E support is country dependent.

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