

HTC Vive XR Elite Virtual Reality Headset + Controllers
-
Travis
> 3 daythe face cushion had no padding along the top, where it has hard plastic pressed up against your forehead. just from completing the setup i had a painful red spot
-
Shawn Pearson
> 3 dayThe software is simply awful. Its certainly possible the hardware is solid, but you never do get a chance to find out. On every startup, its a mystery if the boundary will reset (nearly every time), the hand tracking will work (maybe 50% of the time), or the battery will have charged. Startup times of the headset take from 15 seconds (great!) to 2-3 minutes (and often the little startup circle spins endlessly never starting up!). This might be a fun experiment for some- but avoid the HTC Vive XR Elite like the *plague* of you are looking for even a remotely reliable family VR headset.
-
Dreamweaver
> 3 dayHorrible first-day experience at the initial setup, the software was a disaster, so many issues with the connection to the PC and phone. It appears HTC is aware of the problem and addressing the problem soon after users pointed it out. Hand tracking is improved, at least it no longer recognizes my feet as a 3rd hand. and Phone mirroring connection is now stable to a usable level. There are many other issues that still need to be addressed before a fair judgment can be passed on the unit. The good news is the developer has not given up on it yet. so I will keep the unit for a month to see.
-
Leopold Roberts DVM
> 3 dayPreviously gave it one star, after a couple of weeks upping to 3. Previously had a reverb G2 (1st gen), compared to the G2 its slightly heavier but less bulky. (The headset when disconnected and folded is a little larger than a soda can). Lenses are comparable resolution and are adjustable. (adjustability is great, can get even better resolution on somedays than g2). However, theres some fogging around the periphery and display when looking to the side can be a little blurry. The headset has a little fan built into the display and can be slightly noticeable if its quiet. Speakers are built into the frame, they dont hang or protrude like the reverb or occulus rift v1. Ambient sound isolation is comparable to the Rift Ss speakers. Volume adjustment buttons on the headset are a welcome addition, easier than fiddling with PC volume control though they could be a little louder, I have them on max all the time. Connectivity uses a link cable or wifi. I had to upgrade my router but performance is indistinguishable from when it is tethered. For best performance, the wifi router needs to connect to your computer via ethernet. If using tethered, using the battery pack is a must, they recommend a 30w power supply for headset usage, use of the headset itself I measured up to 18 watts without the battery but observed up to 27 watts when tethering to the headset through the battery. IIRC a lightning port on the motherboard can supply only up to 15 watts. Without the battery the headset randomly blacks out through tethered use, with the battery plugged into the pc you have about 2-3 hours of usage before needing to charge. Right now, Im using a wireless link with the headset+battery combo plugged into a dedicated power outlet. I want to note that the included link cables are comically small for tethered use. Apparently a longer version is sold separately but given the cost of this headset, a longer cable ought to have been included. The streaming software for the PC may need you to allow it in your antivirus/firewall settings. Streaming software is an improvement from WMR, allows you to drop in/drop out of VR compared to WMR which needed you to restart a program if SteamVR/WMR was closed for whatever reason, with HTC streaming you can resume from where you left off as if it never happened. The headset with the battery is comfortable enough provided the included headstrap is used. However, the non battery glasses config becomes very uncomfortable after prolonged use, the legs dig into the temple and are quite distracting. Controllers compared to the G2 V1 are an upgrade as well, hand gesture controls take a little getting used to but seem to have improved in the last update. You need to redefine the boundary and floor every time the headset is fully powered down (as in, no power source connected), this doesnt seem to happen if it has a power supply when shut down. Pros: Increased portability from G2, adjustable lenses are great! Software once running isnt as clunky as WMR and less hassle if the vr is interrupted. Wifi connection, when it works is as good as tethered. No base stations required! Cons: Expensive! Tethered play has a power limit and needs the battery to avoid blackouts, included cables are too short for tethered play. Slight improvements over the G2, mostly QOL improvements but hard to appreciate for the price, high end wifi router needed to fully utilise the new features.
-
CSK
> 3 dayNot sure about the histrionics of the current reviews, this is not a push the boundaries headset but is is the most versatile out there at the moment and capable. There is much to refine but I am pleased with the XR Elite and encouraged that many issues I have read from others have been sorted as I had absolutely no issues with streaming PCVR wired, mirroring phone(Samsung S22+), Immersed worked flawlessly, store is adding titles So it is always important to preface what I was looking for here in a VR headset. I am not telling you the headset is better than any other, that is always going to come down to your desired usage. For me, I already have an Index and Reverb G2 and firmly entrenched in PCVR. No interest in console and after those headsets couldnt downgrade visual and sound quality to consider Q2. QP was too uncomfortable and awkward for me, better visuals than Q2 but l wasnt impressed for the money, I was looking for a headset that could fit the following: PCVR wired PCVR wireless Mobile Mirroring VR Standalone VR Compact for Travel/Flight Movie Watching VR workspace in a pinch that was Viable Viable Passthrough That said the XR Elite was the closest from my estimation that fit the bill for me. Since I was entrenched in PCVR the Facebook Meta library is a non factor for me and I have no doubt the library will fill for HTC. For some critical categories for me: Comfort: It is light and once dialed in more comfortable than either of my other headsets but it took some effort to dial it in. While not horrible for me, expect third party face gaskets will improve this. I do find the full headset with pack much more comfortable. The glasses arms are not long enough for me and, while tolerable, is not comfortable. Also, the arms should rotate a bit to allow you to adjust the fit to your face better, especially in glasses mode. Visual Clarity: As expected it is not as good as the Reverb G2 though not far off, but much better than index. For my eyes, noticeably better than the Q2, and on par with QP though to my eyes XR is touch more clear. The one thing I did notice is light bleed of white text on dark backgrounds, this has been mentioned by others and can be bad in some cases. FOV: Seems roughly the same as QP, better than Q2, and definitely less than the G2 and Index, but honestly given the ease of use, lightness, and connection and overall performance with comparable (G2) or better visuals (Index) I feel for casual/social gaming use it will likely be my daily driver despite less FOV. To get more clarity/resolution with large FOV it will require ridiculous hardware (like a $1.5-2k 4090) to run it so dont expect affordable rigs anytime soon. No scuba mask effect for me that others have suggested. Sound: It is better than I expected here. Coming from Index and G2 it is no where near that but definitely better to my ears than Q2 and QP. I did notice that at lower to mid volumes it sounds pretty decent but at higher volumes you start to notice an imbalance with bass lacking. I was able to use BT headphones (Nuratrue Pros) to watch movies with no sync issues, worked beautifully. I have not tried it with games yet though. If there were sync issues, I wonder if BT 5.3 would help, dont know enough here to speak to this...maybe someone out there has more insight. For those complaining about no headphone jack, there is a very simple solution, a USB C to 3.5mm Headphone and Charger Adapter ($14). This allows you to provide power (up to 60w) and plug in wired headphones in either glasses or with the battery cradle mode. So ignore the whining on that! Passthrough: This was a bit more disappointing, clearer than any other but still not workable. If you look at a screen with text that has white background from a distance looks just white until you move it very close to the headset. Additionally everything looks oddly flat...depth sensor is still not enabled so we will see how it is in future. Resolution is still not great but passthrough is better than any I have tried to date. Hand Tracking: Work in progress. It is workable with some gnashing of teeth along the way. Also mostly available for menus and mirroring, not for many games at moment. The menu mouthing worked great for me, the pinching to click/select often selected when I didnt pinch. Likely due to angle of camera to my hand so may take some learning on my part. So how did XR Elite fare in each of my uses above? PCVR Wired: Downloaded the vive streaming app to PC, plugged in and up came my steam home and away I went into my library. Demeo, Walkabout Minigolf, Alex and others all worked without issue or hitch. PCVR Wireless: I did not get to try this properly, leaving for a trip, but was able to actually connect and start to play Walkabout with my PC wireless and the headset wireless on heavily shared wifi 5 but did get choppy quickly. If I wired the PC to router expect this would have resolved this so very promising, sorry cant offer more here. Mobile Mirroring: For me this was easy to set up, download the manage, connected to same wifi, selected mirroring and it paired and just worked with my Samsung S22+. It was clear and responsive with no issues. In landscape it really crunches your view and portrait seems unusually tall and thin but overall workable and watching movies was great in a non-noisy environment. Standalone VR: Worked great, visuals were better than I expected, but did not do much more that immersed, Cosmic Flow, and some other free options as leaving for a trip so didnt have much time. Others will undoubtedly be able to provide further insight here. PCVR is my main use so not as vital for me. Travel/ Flight Movies: Used a MS Surface with streaming cable and worked just spectacularly. Cant tell you how good this experience was especially with BT headphones...dont bother with just headset speakers on a plane or other noisy environment as even at full volume you could barely hear the movie. Also, movies via phone mirroring was not smooth, to stuttery/lurchy, though sound with BT was good too. Virtual Workspaces: Used Immerse for this and it is workable for sure. Will not be as efficient as working with multiple screens in IRL yet to me but still investigating. Need to figure out if can do virtual screens in passthrough to use actual keyboard and mouse and simply have screens fixed in your space. The resolution is not quite as sharp as I would like but working on the road it is definitely a viable option and could work for hours if I can sort out using actual mouse and keyboard. Passthrough: Discussed above, helpful but hope it improves with enabling of the depth sensor. Resolution while better than any I have tried to date is still not great. If AR is your thing there are better options. There it is, hope it is helpful to some out there considering this headset. This headset is not breaking any new ground in terms of FOV and resolution. For me this is the only one that ticked all the boxes for me to play my PCVR library but also be useful for Travel and have standalone with phone mirroring (compatible phones only). HTC achieved a good balance with this headset and for someone new to VR who travels for work this will be the best option out there at the moment in my opinion. Hopefully they can improve on the glasses mode with longer arms and for future versions adjustable arms at the headset connection to allow for a better fit and placement of in built speaker to your ears. I am looking forward to seeing how the software improves seeing they are actively addressing many of issues people who had it early have reported.
-
Megan Johnson
> 3 dayThe goods: 1. I love the futuristic form factor, it’s not as awkward as VR devices were. 2. I was amazed by how small it is, XR Elite is pretty legit 3. Wifi 6E is enabled 4. Stable and low-latency wireless streaming (tethered streaming as good as always) 5. I am excited for the MR gasket, please make it affordable The concerns: 1. The Android interface need to be polished more … 2. The passthrough mode in a low-light environment can be improved
-
vangelis
> 3 dayI had in the past almost all the be headset. I returned the quest pro cause it was too expensive for what was offering plus was uncomfortable. When I heard the htc elite is so small I ordered immediately. Was a big disappointment. Uncomfortable and even if they was advertising bigger fov that the quest it was seems smaller. I couldn’t keep it.