Rio Grande Games Dominion Empires Game for 168 months to 960 months

(1336 Reviews)

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$34.70

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Reviews
  • Grant L.

    > 3 day

    I really love all the mechanics this game introduces. All the tokens are high quality, and the card interactions are really fun.

  • Vold E. Mort

    > 3 day

    I was worried that Donald X would run out of ideas, but Empires is a clear-cut proof that he is very far from it. If anything, hes getting better: where some early expansions included poorly-designed dud cards, the Empires cards are uniformly fun to play.

  • Clyde Erwin

    > 3 day

    Another awesome Dominion expansion. More events, another orange card, more victory token cards, debt tokens which allow purchases before you can afford them, and stacks that change halfway through the pile. Cool stuff that plays well. Also a new card type: Landmarks. Landmarks are essentially additional victory point goals. For instance, one of them gives 3VP for each set of copper/silver/gold you have at games end. Castle victory card stack has cards worth more and more VP as you buy into it and they have abilities. Theres a treasure/action card that will double an action OR treasure card it is played with! I loved the previous expansion Adventures but this set plays a little bit smoother. Fun new mechanics and cool angles on old ones.

  • Scott McBurney

    > 3 day

    Some great new cards and concepts.

  • Jovani Legros

    > 3 day

    Nice expansion.

  • Dr. Rafaela Ratke

    > 3 day

    Fun new twists to the game.

  • Matt

    > 3 day

    Adds lots of new complexity to the game and maintains the quality cards/art that the original has.

  • Kim A Bruns

    > 3 day

    They keep adding new features which keeps the game interesting

  • Terry Lee

    Greater than one week

    great game. I have 4 expansions to add to the variety possible.

  • Tessie Wolf

    > 3 day

    The focus of this set appears to be rule changes. The Landmark and Event cards are the main features, and these have a large impact on how you play the game. I often find myself with several options of a next move, and I have to strategically weigh up the options. In other sets, next moves tend to be obvious. This set also makes it difficult to track who is ahead (because of landmarks, VP-token-gaining cards, more green VP-cards, situationally over-powerful cards, etc). For example, I was losing one 2P game horribly at 1 province vs 4, with minimal money. Then with some thinking, I managed to buy the remaining 3 provinces and some other high-VP cards in 1 turn, winning the game. The outcomes are often unpredictable. The set also introduces debt: buy now, pay later rules. This makes first turns quite different as well, as its possible to buy expensive cards right off the bat.

The world is big and your kingdom gigantic. It"s no longer a kingdom really; it"s an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It"s not easy being emperor. The day starts early, when you light the sacred flame; then it"s hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there"s the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You"ve taken to staying at home whenever it"s the Ides of anything. Still overall it"s a great job. You wouldn"t trade it for the world - especially given how much of the world you already have.

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