Rio Grande Games Dominion Empires Game for 168 months to 960 months

(1336 reviews)

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$34.70

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(10000 available )

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119 Ratings
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Reviews
  • alf

    > 3 day

    Major Improvement in the game of Dominion.

  • Kelly

    > 3 day

    My wife and adult kids and I all really like the Dominion series. Empires continues the trend toward having a good new idea (or two) with each new expansion. This time, it introduces the concept of borrowing to buy cards you cant afford, and then paying off the debt (how real life is that!). And supply piles that are half one card, then half another.

  • Sandra

    > 3 day

    My son plays all these and love them.

  • Kenneth Corbin

    > 3 day

    Pretty much works as advertised. Really fun for experienced Dominion players. Not so much for new players

  • Vold E. Mort

    > 3 day

    I was worried that Donald X would run out of ideas, but Empires is a clear-cut proof that he is very far from it. If anything, hes getting better: where some early expansions included poorly-designed dud cards, the Empires cards are uniformly fun to play.

  • Clyde Erwin

    > 3 day

    Another awesome Dominion expansion. More events, another orange card, more victory token cards, debt tokens which allow purchases before you can afford them, and stacks that change halfway through the pile. Cool stuff that plays well. Also a new card type: Landmarks. Landmarks are essentially additional victory point goals. For instance, one of them gives 3VP for each set of copper/silver/gold you have at games end. Castle victory card stack has cards worth more and more VP as you buy into it and they have abilities. Theres a treasure/action card that will double an action OR treasure card it is played with! I loved the previous expansion Adventures but this set plays a little bit smoother. Fun new mechanics and cool angles on old ones.

  • Keanu Blanda II

    > 3 day

    Lots of new mechanics that breathe new life into the game. I thought I wasnt going to like landmarks, turns out theyre my favorite. They essentially add one new rule per game, and can completely change how a card plays all the way back to the base set. Overall, very happy. I own every expansion, and between this sets landmarks and new events, this is probably my favorite.

  • Eric Wilson

    21-11-2024

    Just as Dominion was growing stale, Donald X and his merry band of play-testers came up with some concepts that have infused the game with new life and myriad possibilities. This revival started with Adventures, where we were introduced to Events and Reserve cards, and now with Empires we get Landmarks and Debt tokens. The game has evolved from the primitive stages to the world of capitalistic conquest. Empires comes with a small number of attacks, but they are amusing and sometimes brutal. Legionary has destroyed a game or two of mine, forcing me to discard down to 2 cards before drawing one, while Enchantress has disrupted a few games with her card-shifting ways. Catapult is a handy way of trashing, while punishing your opponents at the same time. This expansion has other good trashers with Sacrifice and Temple, and some fun game mechanics involving split piles--a 10-card pile that has 5 of one card on top, and 5 of another on the bottom. The bottom cards usually provide a strategy to go with the top cards, and can become a goal unto themselves. The real fun for me, though, is the Debt token concept. These are cards that can be gained for a certain amount of Debt tokens, which must be paid off before you can buy anymore cards. There is the immediate drawback of the debt, but as in the real world, the wise usage of this can lead to big gains. Overlord costs 8 Debt, but can function as any Action on the board costing 5 or less. City Quarter also costs 8 Debt, but can be a game-changer. As for Capital, you buy this Treasure for 5 coins, and when you play it, you get 6 coins of purchasing power and an extra Buy. The only catch is that you gain 6 Debt tokens when you do so. Sure, you might take a hit for a turn or even two, but as with Tactician (from Dominion: Seasides), the payoff can be huge. The real mind-blower is Fortune, which costs 8 coins and 8 Debt tokens. It doubles your buying power once in a turn, and can shift a game quickly from buying cards that cost 4 and 5 to buying Golds, Platinums, and multiple Victory cards. Another fun card is Castles. The pile of 12 Castles is set out with the cheapest Castle on the top, the Humble Castle. By upgrading and gaining more Castles, you can reach the Kings Castle. Fighting over the Castle pile could be a strategy unto itself, where a player can run out 3 piles before the other player gets too deep into the Provinces or Colonies. I havent even touched on all the ideas in the Landmarks and Events. The possibilities seem endless, especially when mixing Empires and Adventures with other Dominion sets. The way I see it, Dominion just keeps getting better. Instead of rushing out ideas just to make a buck, Donald X seems to really think through these concepts and make the game something that continues to grow, evolve, and add new surprises. When many were frustrated with the cheaper quality of some of the game pieces and cards in Adventures, he listened and made sure that the next expansion had quality cards and even better Victory tokens than before. In caring about the game and its fans, he has truly built an Empire.

  • Emanuel Becerra

    Greater than one week

    5 stars, shipping was good and fast. Only one word, It is a Dominion Game.

  • T. Yim Lee

    > 3 day

    awesome expansion to an awesome game. I love dominion and this game does a little more of a lot of old favorites. Orange action cards that stick around are back as are victory tokens! The new debt mechanic is pretty sweet too

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