Pokémon Moon - Nintendo 3DS

(1985 reviews)

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  • Prof. Kiley Okuneva

    > 3 day

    Who remembers the blue, red version ?? Who remembers teleporting next to some cave and walking up 3 steps , left 4 steps , down 5 steps to catch mew ??? Sadly I am no longer playing Pokémon but I bought this for my nephew. Im sure this new generation or Pokémon are cool but nobody beats the old Pokémon with ash , brock & misty. Sorry just a 90s baby here. Anyway, nephew loved this game. So 5 stars from me. Im glad my nephew is getting close to the same experience I had growing up lol

  • Julie Brozovich

    > 3 day

    Been eargerly awaiting the release of this game since the announcement of Gen 7. A lot thought these games would be like Pokemon X & Y where theyd be pretty easy and very fast to get through. For those of use familiar with Gen 1, this game and Pokemon Sun bring back the challenge element that was present in Generation 1. While you know a certain Pokemons type, you may not know what move is super effective so would need to look it up. For those who liked the use of strategy and planning ahead from previous generations, like Gen 1, that element is once again present which is a welcome change. Game mechanics have also changed and instead of the gyms there are island trials to varying degrees of difficulty and the totem Pokemon definitely require some strategy to defeat.

  • Cc

    > 3 day

    Totally agree with the other 5 star-reviews. Incredible that this game runs on the same hardware like XY and OrAs. Graphics is awesome and I really like that the music is more atmospheric (reminds me of Pokémon Mystery Dungeon sometimes, really like it). I play the Pokémon series since the beginning and this game was really refreshing. They tried something new and it was nice. Althought Im more the competitive player who always spend a lot of time to breed and train in the postgame, Ive really enjoyed the story. One of the biggest improvements: The apricorn balls are back (and they gave a us the Beastballs)! Okay, its really sad that they just gave us one of each per game, but male Pokémon of same species and genderless Pokémon can inherit they ball on their offsprings too now. I may sound like a total nerd, but for me, this is awesome. People who have balltism too can relate to that. I really like to breed/catch my Pokémon in a ball that matches their design/color. Ive created a facebook group where people can trade they special breedjects: check it out and help to spread the balltism -> Pokemon Balltism-Exchange!

  • Scott

    > 3 day

    I have not been a fan of any of the Pokémon games that came out after platinum but this one is really great. THE GOOD: The whole world is in a 3D view instead of a top down or mixed viewpoint. I think they did a really good job of implementing it because I hated it in xy. One of the things I hated about xy was all the new stupid Pokémon and the abscense of the original 150. However in this game the original Pokémon are abundant and I think they did a great job refreshing some of them with the aloa special looks. Having to complete challenges instead of gym matches is a refreshing mix up, and still decently challenging I never liked mega evolution. It just felt forced, and a little over powered. It really takes no place in this game and instead you get to use z powers which are a once per battle powerful attack of one specific type. I think this was a nice addition to the game, but still a little over powered THE BAD: I am playing on a new 3ds xl and have not had any issues but some of my friends with a regular 3ds xl have said that the game lags a bit in some of the bigger battles. Team skull is pretty cringey in the way they talk and try to act gangster. They dont really feel evil to me and just seem like a minor nuisance There are four islands and the entire first island is really just a giant tutorial All of the avatars are super feminine. As a guy I would prefer if I could make a guy that looked at least somewhat like a guy You dont really have a rival, your opponent chooses the starter weak to yours and is never really any trouble to defeat

  • Wanda L

    > 3 day

    All ran smoothly. Great and quick shipping.

  • RCADavidson

    > 3 day

    As someone who played Pokemon since the Pokemon Special Edition days, I can say that the changes in this game has the biggest changes to the series, ever. First of all, they got rid of gyms for the Island Challenge, like it or not, and honestly, Im mostly mixed on it. In one way, I find going through them a bit easy, of course I havent finished the yet so I cant say that for all the trials, but they can actually be a bit fun at times. Another change they had, which is another like it or not, are the Z-Moves replacing the Mega Evolutions. Personally, I would prefer the Mega Evolutions, and the Z-Moves arent always exiting, but to each his/her own. The level design is also less grid-like, which I didnt even realize that in the demo, but its definitely a step up from the older grid-like design, since what worked in the past, where we had d-pads on portables, are just aged concepts with analog sticks/pads on the system. Now, the game itself is still Pokemon in core concept, and some of the changes are a bit light compared to others, such as effectivness rating on your move lists for example, but one of the changes I cant believe didnt come sooner is Pokemon Refresh. If you played X/Y or Omega Ruby/Alpha Sapphire, you mightve heard of a feature called Pokemon Amie, which is mostly, in my eyes, NintenDogs Pokemon Edition. It was one of those features I barely used, mostly cause I couldnt find a point in it, and even the effects felt small to me, even if it was for better exp, dodging moves, or just help in evolving certain Pokemon. However, with Pokemon Refresh, I feel like its in my best to use it, especially when you can cure status conditions. I always hated having to run to the nearest Pokemon Center to cure that one Pokemon. Now, its just more convenient to cure your Pokemon than it has been before, and it actually made me want to use the other features. Another feature I really like is Pokemon Ride. Why? Because no more HM Slaves. Its like the Soar feature in Omega Ruby/Alpha Sapphire, but with more options to go through obstacles and traveling faster, and again, no more non-removable HMs, freeing up your move lists for your favorite moves. There are also changes presentation-wise, such as trainers standing behind their Pokemon during battle and ACTUAL OPPONENT MODELS INSTEAD OF SPRITES. I kind of wish your opponent doesnt look a manikin after they lose, but its a step in the right direction. Even the new PokeDex can tell you the exact location of a Pokemon and gives you mission locations, via bottom screen. Overall, while there are more features and changes, I feel like these are great changes for the series thus far, making this game may favorite version of the game. Oh, and during daytime in real world, its nighttime in-game, because thats totally not the weirdest way of differentiating the version at all, but kept within theme anyway. Customization also comes back from versions X and Y, letting you make a more unique looking trainer than just identifying yourself as a Bug Catcher or Ace Trainer. Storywise, its the usual Pokemon affair. The only difference I can say is that your rival actually picks the weaker Pokemon instead of the stronger one, i.e. a fire-type Litten vs a Grass/Flying type Rowlet, but at least hes a cheery fellow. I also like the characters thus far, even the members of the crime organization youll fight most of the game, Team Skull, which has the most ridiculous members ever. Seriously, these guys are just hilarious, from their animations, the way they talk, to the boneheaded ideas they have, like stealing berries. Of course, I havent finished the game yet, and I likely wont put any spoilers on the review anyway, except for berry stealing, but I feel that this story, so far, is just the typical Pokemon affair, except with no gyms, and Im fine with that. As far as the Pokemon themselves, I think they look great. I even like some of the Alola Forms of classic Pokemon, such as Vulpix for example. Sure, there are some to make fun of, such as Alola Persian being compared to Garfield, and even Gumpshoos, in the head, reminded me of Donald Turmp when I first saw it (could be a coincidence, could be an office joke turned Pokemon, who knows). But for the most part, I feel like a lot of the designs are great, and I havent found too many designs to laugh at. I do have some small problems, though, I have, such as the removal of elements. For example, in Omega Ruby/Alpha Sapphire, you can sneak up on Pokemon, but on this version, thats not the case. While its a small thing, I actually liked this feature as it felt like actual Pokemon hunting. There is also, mostly in battles and mainly due to upgrades, a good amount of slow down, which wont affect your gameplay experience, but it shows how old the hardware is, especially when they got rid of 3D (for the most part) in the game, which caused slow down in the older 3DS Pokemon games anyway. You only get it while using the PokeFinder, a little camera minigame more or less, which is already laggy at best anyway. Im also not crazy about the change from Mega Evolutions to Z Moves, but thats just me. Overall, I highly recommend either Sun or Moon. Really, whether which version to get, if both isnt an option for you, really depends on the Pokemon you want, so I would research the differences, but other than that, there arent that many, and even then, the two games connect to each other. If you want to move your Pokemon from X/Y or Omega Ruby/Alpha Sapphire, youll be waiting until January to do that, so keep that in mind when you purchase either one of them.

  • WhatsamattaU

    > 3 day

    This is the first new Pokemon game Ive played since the original Sapphire back in ~2004, and I enjoyed this game quite a bit. The story and progression is really interesting in this game and there are lots of new and interesting pokemon to catch. The visuals are also very nice for a 3DS game, while still fitting in with what a Pokemon game is supposed to look like. My one complaint with this game, however, is that its extremely easy - to the extent that I would argue this is one of the simplest videogames I have ever played. For most of the game, I was able to 1-hit or 2-hit almost every pokemon, and wipe out every trainer I came across without any challenge. This is mostly because trainers always carry pokemon of a far lower level than what yours likely are, and up until the last act of the game they will only ever have 2 or 3 pokemon, tops. I think there was 1 trainer before the final act of the game with 4. However, to add more challenge into the game, I came up with a few gameplay restrictions that I feel make the game much more fair: - Turn off EXP share when you get it. EXP share is basically easy mode, and the game is much better without it. - Only hold 3 pokemon at a time, and not 6. As I mentioned, trainers never have more than 3 until towards the end of the game, so for most of the game this will simply make fights more balanced. There is no challenge in fighting a trainer with 2 pokemon while you have 6. - Dont use Z-moves. This is a bit sad to give up, since theyre really cool, but some of them are so powerful that it makes the game downright unbalanced to fight opponents who do not have these moves. I find the game better without them, at best restricting them to boss trainers. Playing the game with these three restrictions basically makes a hard mode, that puts you more in line with the opponents you will face throughout the game. I understand the need to open this series up to a new and potentially younger audience, but this is literally the easiest videogame I ever recall playing. These restrictions make the game better for older gamers who can handle a little challenge, or for anyone who preferred the difficulty of the early- to mid-2000s entries.

  • Devin Landon

    > 3 day

    Fun game and came new nice and quick.

  • Ana

    > 3 day

    I pre-ordered this back in October - I was super stoaked when it arrived on release day. Ive been a super big pokemon fan since Red/Blue were released 20 years ago. I was a little apprehensive since Id heard Sun/Moon kinda deviated from the traditional pokemon game. ~Spoilers! Dont read this part if you dont want to know about storyline~ The biggest thing I didnt really care for was how guided the game is - there are a TON of cut scenes you cant skip through, and the beginning of the game really forces you along (blocked paths, required tasks before you can do anything else, etc.). This makes the game quite easy to progress through since there isnt really any way you can get lost. Sun/Moon dont have the traditional Gym Leaders/Battles - instead, you are a trial-goer and participate in little mini-tasks through your journey across Alola. Rather than Leaders, you are given trials by Island Captains, and eventually face the Island Kahuna as the Grand Trial on each island. I honestly found some of the trials to be rather silly - one is a find the difference sort of game, another is wandering around finding items in a jungle, etc. None are particularly difficult puzzles or anything. Grand Trials are battles, and those arent particularly difficult either (you get the Alpha Saphire/Omega Ruby style Exp. Share pretty early on, so your team is pretty OP. The main story line is pretty interesting - I enjoyed some of the unexpected twists. The after-story is also pretty good, and theres quite a bit to do after beating the pokemon league the first time around. There are no HMs in Sun/Moon - instead, you get to ride various pokemon around and can call them from anywhere. Pretty useful, and theres no need to keep an HM slave around to get through different dungeons. I liked Pokemon Refresh a lot - its really cute to be able to interact with your pokemon after a battle. Pokepelego is also pretty cool - the ability to farm berries so quickly/in one spot is insanely useful. Im not too thrilled with the Festival Plaza - it seems you need to be connecting with other trainers via NFC, etc to get the most out of this one. TL;DR - Fun pokemon game.

  • Charles Lane

    > 3 day

    This is quite possibly the best game to come out of the series since some of the originals. The story has some stumbles but overall has some rather interesting twists. The difficulty of the old games, while not back, is certainly looking to make a comeback as this is the most difficulty Ive had since my original Gold playthrough and Whitneys infamous Miltank. The PokePelago and removal of HM for Ride Pokemon are certainly welcome additions to the series and serve as a nice point to aid new players while giving veterans something to come back for (pelago) and fixing an issue many have had for years (Ride). Overall the game is technically well made, with only VERY obvious slowdown when in double or Totem battles due to the sprites on screen (though Ive heard this is better, but not gone, with the NEW 3DS models I cant confirm as I only own a regular XL). I would definitely recommend this to anyone looking to get into the games or a veteran looking to come back, I certainly enjoyed the 33 hours I put in just beating the storyline.

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