Gamewright Rat-A-Tat-Cat Multi-colored, 5

(1540 Reviews)

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$7.12

Quantity
(10000 available )

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748 Ratings
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Reviews
  • Emily

    > 3 day

    Fast, and fun game that challenges memory skills added with luck/chance. Our kids and their friends (age ranges 6-10) enjoy playing Rat-A-Tat Cat. The parents have all played too, and its a good family game -- many rounds can be played quickly.

  • Mom n Dad

    > 3 day

    Easy memory game. Lots of fun

  • Pharmer C

    > 3 day

    Another winning family game from Gamewright. This is an easy-to-learn, quick game. But it is fun and memory helps. The gameplay is fast, there is little strategy, and the first person who thinks they have a winning hand gets to announce the end of the round by saying Rat-a-tat Cat! Then everyone else gets one more chance to get a better card for their hand. We usually play 3-5 rounds at a sitting then tally the scores. Lowest score wins! The quick play and light strategy and memory components make it fun for the kids and adults alike,

  • P. B. Rolls

    > 3 day

    Great for adults and children. Play with my grandsons ages 5 to 11. Doesnt matter how many people play. Doesnt take too long, so it keeps the young folks attention. They all usually like to play several times, so they can beat Nana. If you can count to 10, you can play. Suggest it as an exciting and inexpnsive that keeps the kids asking , Will you play with me?

  • Jess P

    > 3 day

    First copy was a gift from a family member. My daughter went insane; played it about 12 times on the first night. Simple but fun game for kids and grown-ups.

  • Audrey Wisoky

    > 3 day

    Good game

  • Dianna

    > 3 day

    This was the perfect sixth birthday gift for my game-loving daughter. It is easy to play a round or two knowing it wont be a huge time commitment. The game is simple but fun, and adults dont have an advantage: our six-year-old usually wins. Its also not nerve-racking and boring for adults to play like some games (::cough::Candyland::).

  • C. Swanson

    > 3 day

    A gift for my 5 year old grandson. He loved playing. Easy to learn, and a bit of learning more than and less than. Enjoyable .

  • Rachel B. St John

    > 3 day

    My five year old son has recently gotten in to games. His father and I are both big on table top games and he inherited it. Hes great at games like chess, Forbidden Island, mancala and even DnD. This isnt his most challenging game, but its fast-paced, energetic and supports good math skills. Recommended for EVERY family.

  • Raven

    > 3 day

    Fun, but like other games from Gamewright even better like Sushi Go; Gonuts for Donuts; and Iota

It"s never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter

Amazon.com

It"s never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter

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