Gamewright Rat-A-Tat-Cat Multi-colored, 5

(1540 Reviews)

Price
$7.12

Quantity
(10000 available )

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748 Ratings
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5
Reviews
  • Gizmo

    > 3 day

    My 4 year old granddaughter loves it. The minute she walks in my house it’s “can we play Rat A Tat Cat?”. She is learning to add by counting the points on her cards. Easy to learn. Quick rounds so you can play as short or as long as you want. She even invented a version called Cat A Tat Rat where you try to get the most points! My 6 and 8 year old grandkids also love it. Great game.

  • Victor

    Greater than one week

    this is a wonderful history of the Jews.

  • C. L. S.

    > 3 day

    I bought this for my niece for Christmas and we all played it - adults and children - and had a great time! It is a fun creative game that helps memory and math skills for young ones (or challenges we older ones!). I would definitely recommend it for family fun.

  • Kindle Customer

    > 3 day

    This is a great game for kids -- depending on their age, they can start to understand basic addition and later chance and planningly strategically. My 5-yr old loves it and has been playing since she turned 3, and her 10-yr old cousin still loves it, despite getting very different experiences out of it. Its quick (5 to 10 mins per game) but the variance of outcomes makes it highly repeatable like a simple poker game.

  • MWC

    > 3 day

    Super fun game

  • Aliza

    > 3 day

    My older kiddos- ages 3-13 love this game! My husband and I do as well! Great counting and critical thinking game!

  • Hairica

    > 3 day

    This is a super fun game that as an adult I do not mind playing.

  • Pharmer C

    > 3 day

    Another winning family game from Gamewright. This is an easy-to-learn, quick game. But it is fun and memory helps. The gameplay is fast, there is little strategy, and the first person who thinks they have a winning hand gets to announce the end of the round by saying Rat-a-tat Cat! Then everyone else gets one more chance to get a better card for their hand. We usually play 3-5 rounds at a sitting then tally the scores. Lowest score wins! The quick play and light strategy and memory components make it fun for the kids and adults alike,

  • Mom n Dad

    > 3 day

    Easy memory game. Lots of fun

  • M. Butterfield

    > 3 day

    Sometimes I purchase a product based on reviews alone. This was one. The reviews are already amazing. I just thought I would add that my 2 year old loves to play! She calls it rat tat tat. The cuteness of her saying that alone makes it worth it. The 4 year old and 7 year old really enjoy it as well. Each plays at a different level and all can play at the same time and still have fun. They are so worn out that its about time to order another set. Couldnt be more happy!

It"s never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter

Amazon.com

It"s never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players. --Emilie Coulter

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